
There is, however, a whole bunch of percentages that play into the success of a move. You have two moves (ability points or AP) per character during a turn, where damaging attacks usually cost one of the two. The combat itself is very much what you'd expect out of an XCOM-like strategy system. You can straight-up buy their services (granted they aren't cheap) and leave it at that, or you can also look to equip them a little bit, by heading to the black market to buy guns, equipment, and body armour - although due to the time period, this is basically just a waistcoat. In the personnel sense, you can use your cash to buy thugs who will assist your mob boss in combat. By upgrading, you can increase the storage space or quality of booze, or likewise improve ambiance or security - making more people want to attend your establishment, in a manner that is safer from raids from opposing mob bosses. For buildings, this could mean purchasing a brewery or a speakeasy for example, where the former would produce alcohol, with the latter selling it.
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On the management side, you will be tasked with buying new properties and employees, subsequently also being required to upgrade them. To a degree, it's almost like playing Civilization mixed with XCOM. Essentially, the game is split into two different parts: Firstly is the management area, which defines the construction of your criminal empire, the second part revolves around combat that uses strategy systems. There are opportunities to build other businesses, such as casinos and brothels, but alcohol is a pretty great tool for helping people part with their hard-earned cash, so you will serve it either way.Ĭonsidering Empire of Sin is an organisation building game, you as a player will have to use a combination of strategy and management gameplay mechanics. Since the 1920s in America was an era where alcohol was prohibited, creating an empire is a little more challenging, as you will have to keep prying eyes off your establishments, which largely utilise booze to rake in cash. The main concept behind Empire of Sin is to build a successful criminal organisation in 1920s Chicago, eliminating or partnering with other rival mob bosses using a limited narrative system along the way.
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Whilst I'm not sure I'd be the right material to rival Bugsy Siegel or Bonnie and Clyde, the latest title by Romero Games gives me the opportunity to have a crack at it, in the strategy title, Empire of Sin.

For myself, I've always been infatuated with the roaring 20s and the period of time when gangsters were almost as well known as celebrities. Whether you'd fancy yourself as a medieval knight, a Greek warrior, or a groovy 80s discotheque-goer, the choice really is yours. Everyone has an era in time they would love to go back and visit.
